The core loop
Use this as a quick map, then follow the prompts in your current game session. The four stages below come from the official description.
Roll a fisherman
The game begins with a fisherman roll. Follow the tutorial before spending more resources.
Place them on the dock
Move your fisherman to the dock. Check the game's prompts to confirm the placement.
Collect and display fish
Collect fish from your dock and place them on a stand. Catching a fish is one part of the loop; displaying it is the next.
Collect cash and upgrade
Collect the stand's cash, then use the current upgrade menu to decide your next purchase. The official description also mentions offline earnings.
Fishermen: your starting point
A fisherman roll comes before the dock placement step. For your first session, focus on recognizing the result and following the placement prompts rather than assuming a rare name is always the right choice.
We have not verified a complete roster, rarity table, roll odds, or tier list. Any comparison needs the current attributes and a clear setup before it can be useful.
Fish and stands
The official loop connects a collected fish with a stand, then cash collection. If progress feels stalled, check which stage you last completed: a catch and a displayed fish are not the same point in the loop.
A reliable value list needs fish names, income values, and the conditions under which those values were recorded. This first version does not invent a catalogue from the promotional artwork.
Cash, gold, and spins
Our codes page separates reported rewards into cash, gold, and wheel spins. The amounts are attributed to a third-party report rather than our own redemption tests.
For any purchase, read the current game's currency label and cost first. We have not confirmed all non-code gold sources, wheel odds, or a cash-to-gold conversion.
Upgrades, mutations, and rebirth
Upgrading is part of the official loop. Exact upgrade effects and costs need more evidence than a game description provides.
Mutation multipliers, rebirth requirements, and claims about particular characters remain unverified here. Before making a decision that consumes resources, inspect the current menu and record its requirements. No cost ladder or “best mutation” ranking is published in this version.
A few useful answers
What should I do first?
Start with the tutorial and complete one full loop. The beginner guide gives you a small checklist so you can see where you are without guessing at advanced upgrade rules.
Does the game mention offline earnings?
Yes, the official description mentions offline earnings. It does not establish a verified rate or cap for this guide. Read the live interface before planning around an exact amount of offline cash.
Where are the fish and fisherman value lists?
They are not published in this first version because their values and conditions have not been verified. The guide covers the confirmed loop and clearly attributed code reports rather than presenting a speculative full database.
What is the fastest way to progress?
We have not benchmarked a fastest route. A practical first check is to identify the next incomplete stage in your own loop. Specific efficiency claims need recorded costs, rates, and conditions, which are not available here yet.